![]() It however has engaging story dialogues and is fully voiced. ![]() This game has only PVE, features navigate through map, defeating grunt and complete objective (mostly fighting boss). But the main feature is a PVP with many o game mode similar to those Bandai fighting Gundam game Other way is rewarding though DLC or update. Is to grind a stage for development progression which drop from respective stage and boss, once a progression is 100% the suit is yours. This game has one staple way to obtain new MS. SDGO develops a new suit in many ways, collect RANK C B A and level some of them, obtain blueprint, then consume all of them for a completely new MS. So the uniqueness of suit come from a moveset and some detailed on animation This game the passive/active skill are coming from pilot, so potentially you can run any passive/active skill as desired on any suit. This is a biggest factor in SDGO to make every unit identical and unique. SDGO has passive/active skill in a MS, built-in and cannot be customized for most part except for some optional skill slot. Basically indicate the same thing with stats and each roles come with special universal ability dedicated to their origin, for example Infighter can consume skill meter to make them resist to recoil/stagger for period of time, All Rounder has increased window for canceling and Sharpshooter instantly refill all ammo. This game has similar system called role which are Infighter, All Rounder and Sharpshooter. Some has luxury of being hybrid of other class like F91 being paper but his second moveset can move in and play like rock, it also indicated boost consumption of horizontal and vertical etc. SDGO used to have role system (scissor, paper and rock) in an old day which determine the role which suits are excel at. SDGO has customize, like you can apply this color or shiny little thing to a suit to make it personal custom of sort. ![]() Then further build it up upon by equipping parts that increase stat and other passive effect. This game stat tuning is more of an illusion since by the end of the game you can 100% upgraded all stats so it's all coming down to stat total of respective suit and moveset to determine what suits are excel at. SDGO has tuning stat and have limited point to assign them to so you have specific build for those suits. This game doesn't have anything like that. SDGO has item (like that warp or anti fin funnel ) which add a little spicy into battle. This game has auto aim, which will determine the angle your MS will fire to, sometime it hits sometimes it doesn't due to tracking movement. SDGO has manual aim and range battle are all coming down into player's skill. ![]()
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